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(+4)

I played until I had revealed three tunes, maybe to be played but since they never indicated in the least that they were that nor what order, if there was an order, i actually quit when reaching the third.

I like the idea of the structure, having different characters that have different abilities, but after a while i did not enjoy having to spin for them. I had also not read the entire game page / missed you could stop the wheel… so having to walk a screen or two to kill the character and then, at other times the near absurd jump and movement speeds leading to some untimely deaths, it got quite frustrating. Having a way to kill all characters on the start screen could have helped a lot.

I was also very surprised that the barely submerged platforms that would only bathe the toes of the characters could harm them. This felt like break against the expectations of the world.

I would also very much have liked if the things that the characters could interact with had any anchoring in the world. I do like that their movement differences made sense with who they were, but the abilities felt completely random which meant I couldn’t encounter a thing and think “maybe the duck would be good at this.” Instead it was brute force to learn who did what.

So I think if there was more world-building and a bit better UX, that I would have had a blast playing this.