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Very cute, I like the homemade SFX and graphics, though I think they made it difficult to tell what was important (+2 for both stats vs +1/-1 to each) and also de-emphasized one of the more interesting mechanics which is the floor tiles having positive or negative effects. I would like to see the procgen create more interesting vertical tile formations rather than mostly being stuck on the floor with one mid-height tile, but overall a cool idea that needs some polish to really show off what it has to offer. Bonus points for having code scrolling in the background, always fun to see.

Thank you so much for your feedback!! You are right about the variety in spawn heights. Also, i agree 100%, it is not clear enough which item and platform does what. My biggest challenge (besides having ideas for good gameloops, making good art, good planning and coding of course :D) is onboarding. I love games that pretty much explain themselves step by step. (like yours does btw ;-)

I should have had 5 levels, with only the last one being the endless runner and the rest introducing items and platforms step by step.

Again thanks so much for playing and also for noticing the code background ;-)