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(1 edit)

GREAT feedback! I just updated, fixing the Furnishing and steel issues (among other bugs). I also removed the AI art and made it more old-school/paper art style. Please let me know if you prefer the old way it looked, with pixel art for each item/monster etc. Or if this is better. 

I'm working now on implementing your improvments, it will probably be updated in a few days. I'll let you know, also please let me know if you prefer the old art style with the pixel characters/items.

(+1)

I think the new artwork is okay, but it needs to more varied. I need to be able to tell the different items apart, not just that they are leather or ore. Also, to differentiate between raw and processed materials would be very helpful. I think a combination of what you have now and what you had before. Keep the task icons how they are now, but change the inventory to pixel art. 

Or, color organize each of the tier items for easier navigation. Raw Hide (tier 1) and Thick Hide (tier 2), for example, look identical to the process materials Coarse Leather (tier 1) and Rugged Leather (tier 2).  There needs to be a different icon for processed and raw materials, and different colors for tier levels.

Alright I just did an update: added Tier X to each item so you can diffirentiate them easier. Also rarity for skysteel and above. Do you think this works or would you still rather go back to individual, unique, icons? I can definately do that, I'd just hire an artist for the pixelart