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gamesgamestudio

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A member registered Mar 04, 2026 · View creator page →

Creator of

Recent community posts

Good feedback, will reduce/slider to reduce screen shake. And fix the difficulty and fix upgrade speed when I add more lategame stuff. Thanks for trying it out

Yes good idea, will add slider for screen shake in coming update! 45k is crazy. gj

12K???? God damn! I never got that far... Yeah I only added a few waves. Working on more waves/levels currently.

It is back now! Are you resetting your game? Testing new builds perhaps? also do you feel the items/icons hard to see/navigate? Did you prefer how it looked like before? with individual pixel art items? Thanks for playing!

My Lord Mushroom. I have updated the game, replaced the AI art and updated the artwork. Also fixed the known bugs. If you have a moment to spare, would you mind taking a look, if this style/fell is better or if you'd prefer individual, human-drawn, pixelart for each individal icon? Many thanks sire

Alright I just did an update: added Tier X to each item so you can diffirentiate them easier. Also rarity for skysteel and above. Do you think this works or would you still rather go back to individual, unique, icons? I can definately do that, I'd just hire an artist for the pixelart

Hey Dominus, I just updated, I fixed the Furnishing bug. Also did an overhaul on the art style and I remove the individual pixel art for each item and character. If you have a spare moment, would you please tell me if this is better, or if you would prefer individual pixel art?

Thanks, missed that one. Fixed now

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GREAT feedback! I just updated, fixing the Furnishing and steel issues (among other bugs). I also removed the AI art and made it more old-school/paper art style. Please let me know if you prefer the old way it looked, with pixel art for each item/monster etc. Or if this is better. 

I'm working now on implementing your improvments, it will probably be updated in a few days. I'll let you know, also please let me know if you prefer the old art style with the pixel characters/items.

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Sorry dude, I should have been more clear that this was a quick prototype. Also, only the art is AI, the game and all systems are designed by me. But I hear your complaints and I will remove the AI art in the next iteration/update. I will also fix the reagent/crafting/combat issues.

I did spend maybe a week playing it myself but I didnt notice the issues, because I'm fucking retarded.

Could you reiterate how the leveling system is whack? Is the Hero Level progression to fast/slow?

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No that is a bug, I'm fixing it in the next update/iteration. Just a lack of testing on my part, sorry about that

Glad you're enjoing it! No I just checked, sorcercy is bugged. It should be just when you select and ability to cast in combat. I'll fix ASAP.

Nice catch, I'll fix both issue. And yes, this was a very quick prototype to test the waters, and I'm now working on adding substance to make it an actual game. So stay tuned!

Great feedback! I will fix all the issues. Thanks for playing. Also, did you mind the art at all?

Ah great catch. I'll fix it ASAP

Yeah my bad, I'll remove that tag. Thanks! I used it for prototyping fast

Fixed now! Sorry about that

Ah didnt know the that crash. Great to know, I'll see what causes it... Pointer is coming in an update!

Yeah the quarries are supposed to be the same size.... I'll fix that. And great suggestions! I'll def take a though on how to implement that foraging hut/depo for auto clear...

Your suggestions are now in the backlog! Thanks for trying it out

On it! Thanks for the feedback!

Hahah I'll fix that! Thanks

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Great ideas! I'll def do that! Thanks again for playing :)

Thanks for playing! What did you find most enjoyable? What would you want me to add? More upgrades? Maybe upgrades that changes the peasants (like horses etc)? What could I improve?

Very crisp