Extremely serious game indeed! I got seriously hurt playing it.

I did find myself holding space also getting ready to jump, but it didn’t matter much, but it was hard to remember it was tap to jump when i was that focused on getting the spinning right.
One thing I noticed at times was that the level-design didn’t always make it very clear where I was going to land, so these times I had to jump try and see what happened. And since it was funny getting hurt and there were no real resets except for the trampoline, it didn’t matter that much.
Speaking of, I’m very glad it wasn’t but this could so much have been a foddian/rage-type of game.
Very good entry!