I won't repeat what's already been said, so I'll just list some things I've noticed:
1. The game loop is fun, but the levels don't really change much. Sure, some platforms change ways, but it's not groundbreakingly different to warrant a level system. You could've done a parcour with checkpoints and it would've worked better imo.
2. The longer I played, the less I strategised. In the end, I just yoloed and improvised. That could be a game design flaw depending on what direction the game goes.
All in all, it was a fun game that controlled great (which is important in these games)