Unfortunately i couldn’t get very far because my keyboard doesn’t allow for reaching space with the left hand. You almost have all the movement mapped for controller. Left stick moves the character and Y jumps, but sadly the attack is missing.
For the little I got to play, I did like the intro, the ridiculously large sword is funny and the art looks nice overall.
I did notice there seems not to be any coyote time when jumping off from platforms (short time after collider leaves when you are still allowed to jump) and that there’s probably the same collision shape for physics as for determining if you collide with say spikes, and usually for platformers that tends to feel a bit unfair. We’ve been conditioned to be given a bit of margin/overlap and call that safe.