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Thank you for playing our game and for the feedback!

I'm glad you've enjoyed chatting with coworkers! The couch was a late addition to the game, but I'm glad that more and more people are enjoying interacting with it.

As for the work minigame, I see what you're saying. We were trying to make it more varied by changing rotation rhythm, speed, and sector area, but apparently that wasn't enough. On the other hand, the work WAS meant to be uninteresting, in contrast to the interactions with coworkers; this is one of the main points of the game. So weirdly I kinda see your feedback as validating our core design philosophy :)