This was a cool concept! The one thing with the combat is it feels rather abrupt when it ends- just having a stronger "You dealt x damage!" "The last enemy died; you won! You got x, y, and z!" (sort of how Final Fantasy-esque games do it) would add a lot of satisfaction within the current framework. The art and the sounds are fantastic as well, though! I'd be very curious to see how this game turns out with more time to work on it.