Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Torolinto

20
Posts
2
Followers
A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

This was fun! One small bug was tied to resolution it seems- the title screen, and then the screen-dimming effects, didn't stretch all the way to the outside of my monitor. Besides that, though, I didn't have any issues, this was very satisfying!

Random bug I found-- if you dash left and turn right so that your character clips off the screen slightly, you I guess take out of bounds damage and then respawn? (You can also do the same thing to the right of the boss fight, which makes your speed very low, permanently)

Besides that though, this game was very cute, I really enjoyed it! The platforming was very satisfying, the art was cute, there was extra polish in the parallax background movement, and it overall felt very well put-together! Well done, this was a great submission!

This was fun! The satisfaction of hitting several targets in a row was fantastic. The art and sounds were very cute! Overall, I very much enjoyed, well done!

This was a cool concept! The one thing with the combat is it feels rather abrupt when it ends- just having a stronger "You dealt x damage!" "The last enemy died; you won! You got x, y, and z!" (sort of how Final Fantasy-esque games do it) would add a lot of satisfaction within the current framework. The art and the sounds are fantastic as well, though! I'd be very curious to see how this game turns out with more time to work on it.

This was fun, I enjoyed it! My wrist started to hurt after a bit though, haha. Great submission!

The art and music were fantastic, and I was hooked on the gameplay! Having things that take a bit of extra thought (controlling both hands at the same time) was very addictive to me, so I very much enjoyed it. Well done!

This was very fun, and congrats on your first game/jam! One bit of quality-of-life you could consider adding is a 'waypoint' arrow that points from near the drone in the direction of the yellow circle (a couple times I felt like I kind of had to wander to find where the yellow spot was). Overall though, a polished and fun experience, so well done!

Very cute entry! For some reason I kept wanting to jump early to the lilypads (especially if I had just jumped over a crocodile), so my one bit of feedback would maybe be to have it speed up a little bit when you jump 'early' or 'far' to make the player not have to wait as long? That's really my only notable bit of feedback though, it was a lot of fun!

I really enjoyed it! The game had a satisfying difficulty in the main mechanic, and made it feel grueling enough to feel for the character, which helps drive the point home. Well done!

That's a good idea with the swipe animation- art is definitely not my strongest suit and I want to get better with it, so hearing those kinds of things is very useful feedback! And yeah, unfortunately it seems like the jump height gets messed up occasionally- some people have been able to make it to the end and some people get stuck there, so I think my code messed that part up somewhere.

Thank you for the feedback, and thank you for playing! :) 

Thank you for playing! :)

Thank you! :)

Thank you for playing! I'll pass along the pets to Donut (she was the one the sound came from), she'll be more than happy to take them. :)

Darn-- I tried to make some fixes to the jump height from when my friends playtested it, but it seems like not everything got ironed out. Very sorry it didn't work for you, and thank you for playing!

Cute concept! I got a little bit confused in the maze portion, but brought me plenty of Katamari-esque vibes.

Very cute game! Very reminiscent of games I remember playing on AddictingGames and the like.

I'm not sure if it just wasn't working well on my machine or if I was misunderstanding the controls, but I couldn't move from the start- space was just seeming to reset me rather than launch me

I don't know how you managed to make me feel the same rage as the Stardew Valley Fair wheel due to my bad luck, but you managed it, haha. I have to agree with sowalo, this did feel incredibly polished and complete for the short time span we had. Well done!

Fun concept, I enjoyed it! I'd love to see more levels/mechanics added to this and just more gameplay time. The only minor things I would mention are (and this may be a user issue) it took me a while to realize I had to click on the levels to start them (I was spamming all the buttons on the keyboard and was getting approximately nowhere lol), and then the other two minor points are the music- it was a little loud in the map, I think (it sounded like it was peaking?), and then when you die and restart in a level, I would recommend having the music continue rather than restart; it felt a little jarring to have it fully restart when I died. All of those things are super minor though, and I do think the concept overall was well-done!

Fun concept! I could easily see this expanding to a bigger project with different upgrades/trees that become more 'enemies'/essentially roguelike elements, but even as-is, it was a fun, quick play!