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Torolinto

8
Posts
1
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing! I'll pass along the pets to Donut (she was the one the sound came from), she'll be more than happy to take them. :)

Darn-- I tried to make some fixes to the jump height from when my friends playtested it, but it seems like not everything got ironed out. Very sorry it didn't work for you, and thank you for playing!

Cute concept! I got a little bit confused in the maze portion, but brought me plenty of Katamari-esque vibes.

Very cute game! Very reminiscent of games I remember playing on AddictingGames and the like.

I'm not sure if it just wasn't working well on my machine or if I was misunderstanding the controls, but I couldn't move from the start- space was just seeming to reset me rather than launch me

I don't know how you managed to make me feel the same rage as the Stardew Valley Fair wheel due to my bad luck, but you managed it, haha. I have to agree with sowalo, this did feel incredibly polished and complete for the short time span we had. Well done!

Fun concept, I enjoyed it! I'd love to see more levels/mechanics added to this and just more gameplay time. The only minor things I would mention are (and this may be a user issue) it took me a while to realize I had to click on the levels to start them (I was spamming all the buttons on the keyboard and was getting approximately nowhere lol), and then the other two minor points are the music- it was a little loud in the map, I think (it sounded like it was peaking?), and then when you die and restart in a level, I would recommend having the music continue rather than restart; it felt a little jarring to have it fully restart when I died. All of those things are super minor though, and I do think the concept overall was well-done!

Fun concept! I could easily see this expanding to a bigger project with different upgrades/trees that become more 'enemies'/essentially roguelike elements, but even as-is, it was a fun, quick play!