Neat idea! I found it a little bit confusing that space was contextually used for both pausing and preparing a hit on the ball, since I wanted to use space only when I was trying to pause. I also avoided the jump pad entirely in the second to last level, because I thought it would be easier to get past the pit by rotating, so maybe having a static platform that's very difficult to miss somehow would be better for tutorialization. Otherwise though I really enjoyed this! I like that the pause mechanic had more utility than just being used for rotation because of the fact that it would kill your momentum entirely, so you could stop in place if you needed to. Really fun! Great job :)