Happy to hear you're enjoying the update! There will be some kind of map added eventually once I figure out a good method to code it, but future levels also shouldn't be AS much of a maze I think.
Some form of sandbox mode like that is in the plans - I'm going to update the debugger in a significant way first to give it an actual control panel and all sorts of extra functions like spawning enemies and such. Of course extra idle animations and such would be excellent as well, and I plan to add what I can, they're just lower on the priority list than a number of other things. Enemies eating each other is also planned - it'll mainly be between the aliens and station crew, as my plan is for them to be naturally hostile to one another, but once again I need several more animations for this so it'll be a bit.
Good call on the lamia burping out the companion - I'd forgotten that the lamia can eat the companion if Mia eats her first. I'll be sure to add a contingency for that in the future!
Glad to hear the companion's animations landed well too - she obviously doesn't talk, but I wanted it conveyed that while she's a little carefree she still quickly becomes attached to Mia. I have plans for a few more animations for her in the future to further this expression - one idea I had was that once every so often, if Mia hits 0 HP then the companion will force feed herself to Mia to revive her with a bit of health. I quite like the ideas of her trying to push on the lamia's belly to get Mia out - I'll have to play around a bit with how that actually looks, but if I can get it looking good I'll definitely add it!
There are also definitely plans for some kind of upgrade machine for the companion too - hadn't decided on if it'll be a separate machine from the one Mia uses, but there will definitely be a way to upgrade the companion in the future.
I like the character concept art as well, it's pretty fitting with the theming of everything else! If you're offering permission to use that design in game, then there's a decent chance that I may.
