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Happy to hear you're enjoying the update! There will be some kind of map added eventually once I figure out a good method to code it, but future levels also shouldn't be AS much of a maze I think. 

Some form of sandbox mode like that is in the plans - I'm going to update the debugger in a significant way first to give it an actual control panel and all sorts of extra functions like spawning enemies and such. Of course extra idle animations and such would be excellent as well, and I plan to add what I can, they're just lower on the priority list than a number of other things. Enemies eating each other is also planned - it'll mainly be between the aliens and station crew, as my plan is for them to be naturally hostile to one another, but once again I need several more animations for this so it'll be a bit.

Good call on the lamia burping out the companion - I'd forgotten that the lamia can eat the companion if Mia eats her first. I'll be sure to add a contingency for that in the future!

Glad to hear the companion's animations landed well too - she obviously doesn't talk, but I wanted it conveyed that while she's a little carefree she still quickly becomes attached to Mia. I have plans for a few more animations for her in the future to further this expression - one idea I had was that once every so often, if Mia hits 0 HP then the companion will force feed herself to Mia to revive her with a bit of health. I quite like the ideas of her trying to push on the lamia's belly to get Mia out - I'll have to play around a bit with how that actually looks, but if I can get it looking good I'll definitely add it!

There are also definitely plans for some kind of upgrade machine for the companion too - hadn't decided on if it'll be a separate machine from the one Mia uses, but there will definitely be a way to upgrade the companion in the future. 

I like the character concept art as well, it's pretty fitting with the theming of everything else! If you're offering permission to use that design in game, then there's a decent chance that I may. 

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Hello! It's great to hear from you! I'm really glad you liked my character. It took me quite a while to create the original design. I actually started by using the Sentry outline as a base and then heavily edited it until it became its own character.

My original idea was to make her a female dragon-like enemy that could swoop down from the ceiling. However, I felt that might overlap too much with the dragon from the previous game, so I decided to redesign her as a lizard instead. I also thought that fit better with the reptilian vore theme I've noticed throughout the series. if you put this character in the game plz put in her abilities it would be a hard enemy too as she does melee damage AND long range damage.

Since you asked, you have my full permission to use both the character and her abilities in the game. They're completely free to use, and I have no issues with you implementing them if you think they'd be a good fit.

As for the upgrade machine, I had an idea that might be fun. On the side of the existing upgrade machine, there could be a small compartment that the companion squeezes into, compressing itself until it fits inside. The machine would then rumble, shake, and make a few cracking noises before going quiet. A moment later, the slime would ooze back out onto the floor and gradually reform into whichever companion the player selected. I think it would be a fun little transformation animation while keeping the process simple and fitting the game's style.

as for the hostility between the aliens and the crew, i'd be better for the alien to be alone with the crew member before eating them its tactical knowledge and when eating them, the alien (after 2 seconds) fully digests the crew member after they struggle enough times. (you can choose the crew anyway but keep it so that the alien eats the sentry, dasher or scientist just a fact)

and also about how you said about the sandbox mode i kind of meant like a make-your-own-level type of mode where you get an empty platform, some tools to spawn in enemies and change their hostility and all stuff like that but i like your idea too.

oh and btw if you didn't like the armor on the original lizard, here is a different version without it


thanks for replying again see ya