Hey DraconicSyntax, I’ve been really enjoying the new update! The third level is a bit of a maze, but the new companion features are great. I have a few ideas for future updates—no pressure at all if they don’t fit your plans, but I thought I'd share them.
Extra details
it would be nice if there were just small details (and i know this is gonna take a buttload of work, but people kind of like small details. so here it is (ig)
when the game over screen comes don't make it go to black make the UI disappear and flash a game over sign in the corner , put a small dialog box asking if you want to return to the main menu or not if you stay in the game, its honestly up to you of what to put. and when digested (or your health gets depleted) you get asked whether to get fully digested if not, then the character that has digested you will continue on roaming ( Mia will automatically come back up to the belly part of the enemy cuz why not?) and if possible, the vore enemies that kill you will either eat your companion or you it honestly depends due to realization that the companion will help anyone that it lays its eyes apon.
make the executive have more reactions like laughing when Mia dies and shaken up after regurgitated by Mia (though it would be nice if her clothes get half torn after being digested or hurt and that goes same with the scientist)
Sandbox Mode
It would be awesome to have a sandbox mode on a flat, empty platform where we could spawn different enemies and allies. It would be cool to see how they interact, and perhaps see some idle animations of them talking or reporting (though I know that’s a ton of extra sprite work!). Adding a toggle to make the player invisible so they aren't targeted, or a way to force enemies to fight each other, would be a lot of fun.
Companion & Logic Details
- Lamia Logic: If you get swallowed by a Lamia while having a companion eaten, it would make sense for the Lamia to "burp out" the ghost slime or a bubble once digestion is finished, since the companion respawns anyway.
- Mel’s Animations: I really like how the animations make Mel look like she genuinely cares about the player—especially when you’re getting eaten. It would be a great detail if, when you're at low health (e.g., under 10%), Mel tries to help by pushing on the Lamia’s belly or tail to get you out. It wouldn't necessarily have to save the player, just add a bit of personality. Maybe even add an interaction where she gets knocked back if the player tries to move while she’s pushing IDK its an idea if needed, put it on the others too.
Upgrades
Regarding the genetic enhancer (or whichever menu handles it), it would be interesting to add a new category where you can upgrade the companion. This could include stats like belly containment size, shove power, HP, and more, which would make the progression feel a bit more engaging.
also i have a new character (that can vore you) you can put idk i just made it. no pressure if you don't like it
abilities???
Fire Breath: She breathes fire, primarily in the form of fireballs. The fireballs travel slightly faster than the rockets fired by the mechs. It takes her 1 second to create and launch a fireball. If Mia eats the fireball, it deals 3 damage over 2 seconds but grants her 2 ammo.
The fire inflicts a burning effect on the player for 5 seconds, although the duration is reduced depending on the player's Strength and Resistance. Without any health upgrades, the burn deals 2 damage per second. The attack does not cause knockback while the player is moving or jumping, but it reduces the player's movement speed and jump power.
Being Eaten / Digestion Process: The digestion process works as follows: when she swallows the player, they immediately take 2 damage, and smoke comes out of her nostrils. During this stage, her usual posture is one hand on her hip and the other resting on her belly, giving her a careless appearance.
When the player reaches the second stage of digestion (for example, when the snake pushes them into her tail), she lifts her belly and pushes on it, causing her tail to bulge. (I know there is a type of pelvis armor, and I'll discuss that later.) During this second stage, the player is inside her tail. Her posture changes so that she turns around, showing her back, with the enlarged end of her tail resting on the ground where the player can be seen.
When the player comes back up from her tail, the lizard turns around, and her belly suddenly pops back out since the player exits from behind. When eaten by Mia, the lizard occupies 2 spaces, or 3 if preferred, since she is tall and significantly larger than most characters.
i really hope redfrog sees this


Anyway, thanks for all the hard work! I’m looking forward to whatever you come up with next. I hope i didn't give you too much trouble! haha
