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(6 edits) (+1)(-1)

Hey DraconicSyntax, I’ve been really enjoying the new update! The third level is a bit of a maze, but the new companion features are great. I have a few ideas for future updates—no pressure at all if they don’t fit your plans, but I thought I'd share them.

Extra details

it would be nice if there were just small details (and i know this is gonna take a buttload of work, but people kind of like small details. so here it is (ig)

when the game over screen comes don't make it go to black make the UI disappear and flash a game over sign in the corner , put a small dialog box asking if you want to return to the main menu or not if you stay in the game, its honestly up to you of what to put. and when digested (or your health gets depleted) you get asked whether to get fully digested if not, then the character that has digested you will continue on roaming ( Mia will automatically come back up to the belly part of the enemy cuz why not?) and if possible, the vore enemies that kill you will either eat your companion or you it honestly depends due to realization that the companion will help anyone that it lays its eyes apon. 

make the executive have more reactions like laughing when Mia dies and shaken up after regurgitated by Mia (though it would be nice if her clothes get half torn after being digested or hurt and that goes same with the scientist)

Sandbox Mode

It would be awesome to have a sandbox mode on a flat, empty platform where we could spawn different enemies and allies. It would be cool to see how they interact, and perhaps see some idle animations of them talking or reporting (though I know that’s a ton of extra sprite work!). Adding a toggle to make the player invisible so they aren't targeted, or a way to force enemies to fight each other, would be a lot of fun.

Companion & Logic Details

  • Lamia Logic: If you get swallowed by a Lamia while having a companion eaten, it would make sense for the Lamia to "burp out" the ghost slime or a bubble once digestion is finished, since the companion respawns anyway.
  • Mel’s Animations: I really like how the animations make Mel look like she genuinely cares about the player—especially when you’re getting eaten. It would be a great detail if, when you're at low health (e.g., under 10%), Mel tries to help by pushing on the Lamia’s belly or tail to get you out. It wouldn't necessarily have to save the player, just add a bit of personality. Maybe even add an interaction where she gets knocked back if the player tries to move while she’s pushing IDK its an idea if needed, put it on the others too.

Upgrades

Regarding the genetic enhancer (or whichever menu handles it), it would be interesting to add a new category where you can upgrade the companion. This could include stats like belly containment size, shove power, HP, and more, which would make the progression feel a bit more engaging.

also i have a new character (that can vore you) you can put idk i just made it. no pressure if you don't like it

abilities???

  • Fire Breath: She breathes fire, primarily in the form of fireballs. The fireballs travel slightly faster than the rockets fired by the mechs. It takes her 1 second to create and launch a fireball. If Mia eats the fireball, it deals 3 damage over 2 seconds but grants her 2 ammo.

    The fire inflicts a burning effect on the player for 5 seconds, although the duration is reduced depending on the player's Strength and Resistance. Without any health upgrades, the burn deals 2 damage per second. The attack does not cause knockback while the player is moving or jumping, but it reduces the player's movement speed and jump power.

  • Movement Speed: She moves faster than a normal player, matching a player's sprint speed, similar to the dragon.
  • Being Eaten / Digestion Process: The digestion process works as follows: when she swallows the player, they immediately take 2 damage, and smoke comes out of her nostrils. During this stage, her usual posture is one hand on her hip and the other resting on her belly, giving her a careless appearance.

    When the player reaches the second stage of digestion (for example, when the snake pushes them into her tail), she lifts her belly and pushes on it, causing her tail to bulge. (I know there is a type of pelvis armor, and I'll discuss that later.) During this second stage, the player is inside her tail. Her posture changes so that she turns around, showing her back, with the enlarged end of her tail resting on the ground where the player can be seen.

    When the player comes back up from her tail, the lizard turns around, and her belly suddenly pops back out since the player exits from behind. When eaten by Mia, the lizard occupies 2 spaces, or 3 if preferred, since she is tall and significantly larger than most characters.

  • Size Comparison: Compared to the player, the player's head reaches approximately the lizard's neck. She is also noticeably larger than the Executive. This explains why I gave her solid chest armor, as her chest expands slightly during digestion while the opening of her tail remains tight around it.
  • Melee Attacks: She can also perform melee attacks using blocks, similar to the sentries. Her combo consists of two punches followed by a tail whip that deals heavy knockback.
  • Animations: I don't mind how her animations are handled overall, but would it be possible for her to return to her normal walking animation if the player does not struggle for 10 seconds? (This would not apply during Stage 2.) If possible, make her movement slightly slower during this state.

  • i really hope redfrog sees this



    Anyway, thanks for all the hard work! I’m looking forward to whatever you come up with next. I hope i didn't give you too much trouble! haha

    Happy to hear you're enjoying the update! There will be some kind of map added eventually once I figure out a good method to code it, but future levels also shouldn't be AS much of a maze I think. 

    Some form of sandbox mode like that is in the plans - I'm going to update the debugger in a significant way first to give it an actual control panel and all sorts of extra functions like spawning enemies and such. Of course extra idle animations and such would be excellent as well, and I plan to add what I can, they're just lower on the priority list than a number of other things. Enemies eating each other is also planned - it'll mainly be between the aliens and station crew, as my plan is for them to be naturally hostile to one another, but once again I need several more animations for this so it'll be a bit.

    Good call on the lamia burping out the companion - I'd forgotten that the lamia can eat the companion if Mia eats her first. I'll be sure to add a contingency for that in the future!

    Glad to hear the companion's animations landed well too - she obviously doesn't talk, but I wanted it conveyed that while she's a little carefree she still quickly becomes attached to Mia. I have plans for a few more animations for her in the future to further this expression - one idea I had was that once every so often, if Mia hits 0 HP then the companion will force feed herself to Mia to revive her with a bit of health. I quite like the ideas of her trying to push on the lamia's belly to get Mia out - I'll have to play around a bit with how that actually looks, but if I can get it looking good I'll definitely add it!

    There are also definitely plans for some kind of upgrade machine for the companion too - hadn't decided on if it'll be a separate machine from the one Mia uses, but there will definitely be a way to upgrade the companion in the future. 

    I like the character concept art as well, it's pretty fitting with the theming of everything else! If you're offering permission to use that design in game, then there's a decent chance that I may. 

    (3 edits)

    Hello! It's great to hear from you! I'm really glad you liked my character. It took me quite a while to create the original design. I actually started by using the Sentry outline as a base and then heavily edited it until it became its own character.

    My original idea was to make her a female dragon-like enemy that could swoop down from the ceiling. However, I felt that might overlap too much with the dragon from the previous game, so I decided to redesign her as a lizard instead. I also thought that fit better with the reptilian vore theme I've noticed throughout the series. if you put this character in the game plz put in her abilities it would be a hard enemy too as she does melee damage AND long range damage.

    Since you asked, you have my full permission to use both the character and her abilities in the game. They're completely free to use, and I have no issues with you implementing them if you think they'd be a good fit.

    As for the upgrade machine, I had an idea that might be fun. On the side of the existing upgrade machine, there could be a small compartment that the companion squeezes into, compressing itself until it fits inside. The machine would then rumble, shake, and make a few cracking noises before going quiet. A moment later, the slime would ooze back out onto the floor and gradually reform into whichever companion the player selected. I think it would be a fun little transformation animation while keeping the process simple and fitting the game's style.

    as for the hostility between the aliens and the crew, i'd be better for the alien to be alone with the crew member before eating them its tactical knowledge and when eating them, the alien (after 2 seconds) fully digests the crew member after they struggle enough times. (you can choose the crew anyway but keep it so that the alien eats the sentry, dasher or scientist just a fact)

    and also about how you said about the sandbox mode i kind of meant like a make-your-own-level type of mode where you get an empty platform, some tools to spawn in enemies and change their hostility and all stuff like that but i like your idea too.

    oh and btw if you didn't like the armor on the original lizard, here is a different version without it


    thanks for replying again see ya