Cool idea! I like the cranking mechanic to keep the light bright and the atmosphere is spooky. Good artwork and sound design/music and I like the little notes that give some context and narrative details.
I found the enemy creatures pretty hard to detect even with the lighter glow they had in the dark so I got reset a couple of times without realising why it happened. I did get better at predicting/remembering their movement after a few failed attempts and it definitely adds to the tension and urgency of recharging the torch. A short in-game tutorial would probably have helped me to know what to look out for on those first few attempts but I recognise it's only a 1 week project!
Would be interesting to see it further developed and the mechanics fleshed out outside of the game jam :)