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(2 edits)

Game Quality: at surface seems exelent allthoug one star is deducted by default for not understanding the concept of a gamejam and keeping scope creep under control. The game also is FILLED with little things that make the game play feel worse, from the red walls in the dropper sections being undetectable until you collide with them, to having to platform across thin platforms in the dark with a lazer pointer flashlight, to to the "scary oogler" forgetting about the player the second line of sight is broken, making them ineffective as both a horror monster and a fun obstacle. There is something to be said about the quality and polish to be expected in a gamejam time frame but you all could not have taken any of those Three extra days to make the dash boost you up slightly? Allthoug I do admit when I was having fun it was good fun. 2/5 stars. 

Video quality: It is well edited, intrigues, and makes the game look way funner than it is, evrything a trailer should do. 5/5 stars

Theme relation: The Crt filter and low poly astetic do feed well into the game's horror elements, and the concept of mutations that not only give the player abilities but may "Mutate too much" while allready being in the player is a fun concept with Immense potential. 5/5 stars


Edit: raised game rating by one because many of the little things are less frustrating once youre used to them