I really love the art including the hand drawn UI and the sprites. Definitely feels kinda weird that the entire level is just a straight line with not a lot of variance. Your basic strategy is just jumping up whenever there is a bullet coming at you while continuously shooting. This also make the reload roulette mechanic feel weaker as you can beat the whole game easily with the base gun and you are mainly just trying not to get the red which makes enemy health higher. Also slow carries over to the reload if you do it before reloading and you could easily time the wheel. I also did a run where I didn't shoot a single enemy just running to skip all 5 stages. Just some thoughts on the game's mechanics.