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This game rocks!  It's a ton of fun, you have great audio and visual feedback and great style!  I agree with many here that this could make a really killer multiplayer game if ya'll want to branch into learning multiplayer!

Two pieces of feedback from me:  The camera sensitivity on controller is very high and it made it pretty difficult to play.  Turning it down a bit would be great, but a sensitivity option would be even better.

I absolutely love how this game sounds, Mya did an outstanding job with both the sounds and the music.  If you want to push it over the top however, I would look into increasing the sound variety a bit.  This game has only a few actions that repeat a bunch and it seems like there is one sound effect for each.  For common actions that the player is going to be hearing a often you want to try and have two or three different sound effects so that a repeated sound doesn't overstay its welcome.  However even if you only have one sound effect, you can randomize the pitch a tiny bit each time it plays and that does a lot of heavy lifting for a tiny bit of work.  You don't need any special middleware to do it either, in Unreal sound cues you can add a modulator node in and it'll make your game feel even better.

Awesome job!  I'd love to see more from ya'll!

Thank you for your feedback!!! We have some variation for hitting other spinners depending on your velocity, but I might change those a a bit to sound more distinct.