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(+1)

Hello! I've played your game for a while, and while I didn't do very well or make it very far into endless mode, I have some feedback!

  • There's no way to exit to menu from in game or in tutorial. I wanted to re-start the tutorial because I felt like I missed something and I could not, I had to lose the tutorial before I could restart it (I suppose I could have also refreshed the page, but I was still playing around to see what did what at the time)
  • This game is fairly confusing at first! That might be my bad, I didn't fully read the Itch page before jumping in, you explain a lot of stuff there.
  • It took me a while to figure out why sometimes the electrons attract and why sometimes they repel. Even once I figured it out I didn't love the mechanic, it might be nicer if you could right click to change your color at will so you can attract/repel as you want? Just an idea. 
  • The camera was a little sensitive I think! Sometimes when I got near the bottom of the play area it would really glitch out. It didn't bother me too much but I can see people with motion sickness struggling with this game.
  • The tutorial did not really explain what an orbital was. I suppose I should have remembered some of this from high school, lol. But the tutorial tells you there's 3 orbitals and for a while I was confused because I thought I was seeing 6. I understand now but maybe the tutorial could be expanded just a bit where it highlights the orbitals to show how the extend both ways from the center of the atom in several directions?
  • First part of the tutorial where you have to hover over the atom for a few seconds for the dialogue to advance also confused me. This one is totally my bad though, the text clearly says "Keep aiming here" and there is a bar to show how long before the text advances. But I still thought I had to do something else the first time I did the tutorial.
  • Sorry I'm harping on the tutorial so much, but it's where most of my observations happened. I also didn't like how the text for the tutorial was floating over the atom so if I was too close I had to back up to read it. I know it would be less visually stylish but I think just having text on the screen would be easier for the player to get the information.
  • Once you get into endless mode and have a bunch of atoms floating around I found it difficult to keep track of which one I was working on at any given time (unless it was considerably more advanced than the others). This was especially bad when I had to go behind an electron to repel it and I lost track of the atom from my view for a few seconds. Maybe a skill issue.
  • Similarly, it was difficult for me to see which electrons were in which orbitals (and which were behind the atom entirely). I know you added the helpful arrows to show which electrons an orbital needs, but I could not really read them from far away from the atom.
    • Even if I did know which electron I needed, couldn't always aim it well when repelling. I suppose this too might be a skill issue, I should probably have been aiming at the outer edges of the orbitals, I would often aim more centrally, and sometimes hit the wrong one.
  • The Konami code is really cute!
    • Made the game very serious.
  • Finally, I feel like the rate of reactivity is a little punishing, at least at first for a new player. I think once you get further into a run and are combining atoms more frequently it may become less of an issue, but I lost many runs before I even combined a single atom.
    • Possibly, again, a skill issue related to me aiming the electrons poorly.

And that's pretty much all my observations on this one! I hope this comes off as constructive and not negative! I think this one is a really creative idea and seems like a very ambitious project for a game jam! I think the biggest shortcoming of the game for me personally is that it sacrifices visual clarity for visual style, to the point that I'm doing worse at the game because I find it hard to see things. The visual style was quite nice! But at the same time not being able to see what I'm doing sometimes was frustrating.

Have a wonderful day and good luck in the jam!

(+1)

Thanks a lot for playing the game and giving such nice detailed feedback! Dont worry it doesnt come off as negative in anyway at all, I love getting to read the constructive criticism. You make really good points for all of them, definitely bunch of shortcomings especially in terms of the learning curve and visual clarity. Yeah unfortunately i never seem to make an exit to menu cause refreshing the page is faster lo, should start doing that. Tutorial couldve definitely needed bit more explanation, or perhaps some visual guides to help out. Was hoping the description wouldnt be needed to play my game but hey glad you read it at least :p and found the konami code. Anyways once again thanks for taking your time to do this, have fun with the rest of the jam!