Hello! I've played your game for a while, and while I didn't do very well or make it very far into endless mode, I have some feedback!
- There's no way to exit to menu from in game or in tutorial. I wanted to re-start the tutorial because I felt like I missed something and I could not, I had to lose the tutorial before I could restart it (I suppose I could have also refreshed the page, but I was still playing around to see what did what at the time)
- This game is fairly confusing at first! That might be my bad, I didn't fully read the Itch page before jumping in, you explain a lot of stuff there.
- It took me a while to figure out why sometimes the electrons attract and why sometimes they repel. Even once I figured it out I didn't love the mechanic, it might be nicer if you could right click to change your color at will so you can attract/repel as you want? Just an idea.
- The camera was a little sensitive I think! Sometimes when I got near the bottom of the play area it would really glitch out. It didn't bother me too much but I can see people with motion sickness struggling with this game.
- The tutorial did not really explain what an orbital was. I suppose I should have remembered some of this from high school, lol. But the tutorial tells you there's 3 orbitals and for a while I was confused because I thought I was seeing 6. I understand now but maybe the tutorial could be expanded just a bit where it highlights the orbitals to show how the extend both ways from the center of the atom in several directions?
- First part of the tutorial where you have to hover over the atom for a few seconds for the dialogue to advance also confused me. This one is totally my bad though, the text clearly says "Keep aiming here" and there is a bar to show how long before the text advances. But I still thought I had to do something else the first time I did the tutorial.
- Sorry I'm harping on the tutorial so much, but it's where most of my observations happened. I also didn't like how the text for the tutorial was floating over the atom so if I was too close I had to back up to read it. I know it would be less visually stylish but I think just having text on the screen would be easier for the player to get the information.
- Once you get into endless mode and have a bunch of atoms floating around I found it difficult to keep track of which one I was working on at any given time (unless it was considerably more advanced than the others). This was especially bad when I had to go behind an electron to repel it and I lost track of the atom from my view for a few seconds. Maybe a skill issue.
- Similarly, it was difficult for me to see which electrons were in which orbitals (and which were behind the atom entirely). I know you added the helpful arrows to show which electrons an orbital needs, but I could not really read them from far away from the atom.
- Even if I did know which electron I needed, couldn't always aim it well when repelling. I suppose this too might be a skill issue, I should probably have been aiming at the outer edges of the orbitals, I would often aim more centrally, and sometimes hit the wrong one.
- The Konami code is really cute!
- Made the game very serious.
- Finally, I feel like the rate of reactivity is a little punishing, at least at first for a new player. I think once you get further into a run and are combining atoms more frequently it may become less of an issue, but I lost many runs before I even combined a single atom.
- Possibly, again, a skill issue related to me aiming the electrons poorly.
And that's pretty much all my observations on this one! I hope this comes off as constructive and not negative! I think this one is a really creative idea and seems like a very ambitious project for a game jam! I think the biggest shortcoming of the game for me personally is that it sacrifices visual clarity for visual style, to the point that I'm doing worse at the game because I find it hard to see things. The visual style was quite nice! But at the same time not being able to see what I'm doing sometimes was frustrating.
Have a wonderful day and good luck in the jam!