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This was a cute game! I loved the voice acting, you make a very convincing mad scientist.

I won on my second attempt, on my first attempt I died because I didn't realize that if you bought a module and went under 0 energy from it you would instantly die. This makes sense in hindsight, but maybe it would feel better to not be able to buy things you can't afford.

I would've loved to see a little more depth to the mechanics! I didn't really need to interface with the hamster stats at all, since I was able to gain energy at a pretty solid rate just from 3 base hamsters. Some form of scaling as the game progresses could fix this.

But overall this was a fun time! I had a lot of fun dragging my hamsters to and from the wheels, juggling them all to make sure they wouldn't die. You could definitely lean harder into this aspect of the game and have a very thrilling and chaotic gameplay loop as you get closer to winning but more and more to manage at once. 

Thank you so much for leaving feedback and playing! I 100% agree. We currently have it set so that you can buy the module if you have the exact amount... so if you do and it goes to 0 you lose immediately. Probably should greater than and not equal... Trying to balance the game was a little tough, and I think with more time we could have figured it out! The game bounced back and forth between being too hard and being too easy