This game has a killer (pun not intended) aesthetic. There's almost a really cool power fantasy here too, spinning and spraying bullets everywhere to clear out the room, but I didn't quite get it. Aiming feels like it's up to chance, even when I try to slow down to spin slower. The game might feel less random if your guns locked on when an enemy is roughly in your gun's line of fire or your bullet hitbox was just larger. I got to the boss, but that health pool made me really feel how tough aiming is in this game. Despite my best efforts, I couldn't hit him reliably and eventually lost.
Overall, the vision and execution on this game are both awesome.