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This game has a killer (pun not intended) aesthetic. There's almost a really cool power fantasy here too, spinning and spraying bullets everywhere to clear out the room, but I didn't quite get it. Aiming feels like it's up to chance, even when I try to slow down to spin slower. The game might feel less random if your guns locked on when an enemy is roughly in your gun's line of fire or your bullet hitbox was just larger. I got to the boss, but that health pool made me really feel how tough aiming is in this game. Despite my best efforts, I couldn't hit him reliably and eventually lost.

Overall, the vision and execution on this game are both awesome.

Thank you!! Aiming is definitely pretty hard and I totally messed up by not playtesting it. I've seen quite a few people suggest some form of aim assist, and I think that is totally a step in the right direction. If I ever continue working on this, I'll overhaul the combat for sure. Thank you so much for the feedback, this helps me out massively!!