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I added some extra platforms to help with some of the most difficult parts of the wall jumping - I've recieved plenty of feedback though that in general there is too much jumping/wall jumping in level 3. I definitely don't plan to use nearly as much in future levels. 

Level 3 is also probably the upper end of what I'd make in terms of map size/complexity in the future - most levels will be easier to navigate, similar to the previous levels. There will also be some kind of actual map in game in the future, though they can be a bit complex to set up - I still need to decide on a method to use for it. 

I didn't know I could do a double jump after hitting the wall, but I still managed to complete the jump. Am I really quite good at this?

There were still some doors that I could tell you didn't want us to jump through, but we still managed to jump through them.

I suggest adding some road signs on the basis of the third level.

Using translation software to answer.