King Crimson, erase the time until release!
Duck mole
Recent community posts
I didn't know I could do a double jump after hitting the wall, but I still managed to complete the jump. Am I really quite good at this?
There were still some doors that I could tell you didn't want us to jump through, but we still managed to jump through them.
I suggest adding some road signs on the basis of the third level.
Using translation software to answer.
I managed to beat the game without cheating!
But seriously, is the map for Level 3 for real? I got completely lost, and that final jump at the end is insanely hard.
I’m really looking forward to seeing bigger belly sizes. I feel like you could add more edible stuff around the map—maybe eating random little objects could give a boost to your eating speed.
Also, didn't there use to be a dragon?
I am a Chinese player, and reading English is quite difficult for me (I'm using AI to translate everything, including this comment).
I really love your game! It has very interesting mechanics and amazing art (even if it's AI-generated). However, after spending some time playing it, I noticed a few areas that could use some improvement:
- UI Optimization: The UI still feels a bit messy and chaotic. Many numbers are hard to read clearly, such as the player's own size percentage.
- Boss Fight Experience: The boss fights currently feel quite frustrating and bad to play through. The balance or game feel there could definitely be tweaked.
- Deck Synergies: The card combinations and deck balance also need some adjustments.
Thanks for the great game, and I'm really looking forward to seeing how it develops!
