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I played your previous games and I think your design concept is great. Come on, I'm optimistic about you. But I didn't quite understand this game...

the blue girl needs to spawn units (ants) that you move to honey baskets, then attack the baskets to release honey jars. then collect the jars and carry them back to the girl to feed her.

turns are decided by individual move timers (indicated on the top right of the sprite), and a unit can only take an action when their move timer hits 00