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(+1)

As a fellow golf-like maker... good job! I love the isometric visuals, and the color palette was pleasing. When I finished the game, I wanted to try for more high scores. The levels were all distinct, despite the relatively low number of different terrains. The music was good, if a bit overwhelming when it pumped me up near the end.

I did use a controller, and I was pinching my right stick to rotate instead of using just my thumb. Feels good.

The ramps do not feel very natural at first, but I got used to them.
There were times I could not see the direction the car was facing due to the wind-up being in the way.
Whenever my car bounced off a wall, the controls reversed. This made it nearly impossible to handle in that space. Not sure what you can do about this.
Was there an option to retry for a better score immediately after winning? If not, add one.

(1 edit) (+1)

Hello! The ramps did not feel natural because they are UNNATURAL! I could not get real physics working so I faked it 😈.

I actually added a mute button for myself because playtesting the harder levels with the intense songs going 24/7 was accumulating too much cortisol lol.

Thank you for playing that's awesome and I am glad you played on a controller that was by far my favorite way to play.

Your golf-like was great! I don't know how disc golf didn't cross my mind this game jam, I have a real life disc golf backpack not sitting too far away from me and yours felt good!
Your smart level design shined and I finished at only+ 2 over par despite a series of highly questionable throws on hole 3🏌️⛳!
 Go go golf-likes!

Golf is really just a gold mine for game concepts. Thanks for playing my game!