loved the world that was built here, a game show is a very fun and apt way of allowing a dev team as a large as this to operate and create a variety of different looking and feeling sections while still making sense in world, and i think it works pretty well here! the presentation is super lovely with the variety of different styles of the pixel art, the visual effects, and the sound effects at play, it makes each section feel refreshing to go through! however, i do share the same sentiments as some of the other comments in where i think the gameplay didn't click as hard as i hoped it would. two of the four minigames were mazes, and the first one was really large and hard to navigate through (not sure if i got lucky with the second maze). i do think however that this game does have legs to stand on to be extremely good with the amount of creatives on the project taking ownership of different types of minigames, really leaning in on the mixed media angle and allowing for different creatives to shine through under one vision/interpretation! this is generally what im concerned about with really large teams working on short jam deadlines since you are only really limited to making certain types of games since its hard to work on project that rapidly adds onto core systems, so it has to be segmented and minigame-like, but even despite what i said here, the game is still really cohesive with the idea and world that its trying to sell and i think that is super impressive and hard to pull off with a team like this which i really respect a lot (i hope my sentimenet comes off the right way and doesn't read as meanspirited 🙇). this was a cool game to go through and had fun going through it all, congrats on the submission!