Thank you for playing! All very fair critiques as well - this is the first time it was pointed out that the numbers to dial being different lengths doesn't make sense, and you're right. I completely missed that actually.
I thought a lot about giving the player the ability to interact with items so that they appear closer, like most puzzle games let you inspect, but I decided to just make everything comically big to save time. Definitely something I should have done though. And yeh the smoke alarm bugged me too while playtesting haha, I just didn't want to add another switch in purely for that and misguide the player into thinking something else in the world changes when they do that. Probably a better way to handle it though!