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(+1)

Animation is super good on this one.  Got some (I think?) good scores but never really did get the hang of the timing and reliably chaining moves together, I think a little clearer feedback on that kind of stuff would help this game a lot.  But I liked the concept quite a bit!

(+1)

Any score is a good score in our book! We designed the game so the basic concept (avoid obstacles while performing ballet spins) is simple, fun, and button-mashable. But we wanted to provide a high skill ceiling for players who enjoy chaining combos, quick reflexes, and keeping track of their movement. I actually learned today that it's possible to get 3.4 million points in a single 47-streak combo, but I'm historically a button-masher when it comes to fighting games so I could only pull that off in the rehearsal mode lmao. Thanks for playing!