This was certainly a unique take on the "spin the game area" games. I think with the camera issues for this one, you needed occlusion (so you could see the player through objects) and some kind of 3rd person camera you could swap to that changed the movement controls to match the new angle (i.e. pressing W would always move the character forwards). I did get some semblance of strategy towards the end, but I almost felt like I was just abusing the physics engine seeing what surfaces I could jump off most of the time. I think the levels needed a bit more colour as well, as quite often I was having boundaries from different surfaces blend together. While I wouldn't say it was much fun, it definitely made me think.
Metagame cog 96/126