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(+1)

Nice work on the variety of gameplay for weapons! Although I feel that there is one really efficient (the wand), and the others pretty much useless, as defeating enemies one by one guarantee they will kill you. So the only strategy I found was to wait for the weapon to change, but this wasn’t really exciting. x)

Also for the UI, white text on yellow background is really hard to read. I usually recommend to either put it on a box, or use a shadow drop.

Congrats for publishing the game anyway! Finishing a game with original assets is never easy on a first jam. And you succeeded to have a working game with several mechanics in it. So well done!