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Each skill has a starting bonus equal to the associated attribute (pg 6, pg 9), which should be between +0 and +2. So if your Agility and Education are +1, and you rolled an Agent, you would increase each of the Agent skills by +1: Sleight of Hand, Observation, Acrobatics, Stealth, Manipulate, Survival.

This means your Stealth starts at +1, and because of your Agent training, increases to +2.

> 3 terms

3 terms gives you +3 skill points to spend to increase your skills. You could spend 1 point to get Stealth to +3, but you cannot spend 2 points to get it to +4. You can spend those 3 points however you want.

> Are these the only skills you get?

You will have access to all skills all the time. This is a skill based game, so you will want to write down your total skill level for each skill. You don't sum together ATR+Skill for each roll, as it is just 2d6+Skill (pg 21).

So during character creation, can you spend those 3 points on a skill not on our list or only those 9n our career list?

You can spend those points freely on any of the 26 skills. You are not restricted to just the base career skills at that point.