Thanks for the feedback
The crank probably felt bad because it doesnt work clockwise, only counter clockwise. That is my bad, I should have put an indicator for that in game. I agree with the dialogue being lengthy, I just couldn't get a more interactive tutorial in place so I had to resort to a lot of yapping. That is mainly the reason for why the dialogues don't play out a second time if you fail and retry a day
Glad you enjoyed the presentation of the game :)