thanks for your comment, don't worry about the quantum things, the names are made up anyways (except for qbit that do exists in real life but the only thing in common is the name). But it is true that without tutorial it is not really possible to understand what's going on. I'm glad you picked up on the incremental part, but the puzzle part actually does not exists, it's just the combo bad game design + no explanation (as you pointed out, the element in the shop have cryptic name and no description) that makes the game look like a puzzle. And your comment is not discouraging, it's even quite the opposite !
I'm aware of the (many) flaws of this game but I probably won't fix them, it would take too much time. I think I'll leave it as simple spinner clicker where you spend a minute or two clicking to make sure everything spins, buy a few things, get distracted by the fact that you don't understand what the things you bought actually do, realize that some of the stuff on the screen stopped spinning, click on them for a while and then close the game.
For closure though the number are some random numbers, and basically I wrote a (way too complex) algorithm that based on the number of things spinning on the screen and what elements are placed on the grid, gives a probability of success (it is kind of linked to the blue path that appear on screen, spinning qbits and operators increase the probability), and the game regularly checks your probability of success, and if all the number pass you get money, if one or more fails you get 0. Don't ask me how I got the idea.