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I think there might have been some issues with the mouse not being locked, as I found I couldn't turn the camera fully round, and it got constrained to an odd angle. I also ended up getting soft-locked on level geometry in a few spots, past the initial tutorial section.

I'm a sucker for platformers, and this certainly is a rage game of a platformer - which given the level design seems intentional. I'm not a huge fan of those kinds of games, but for what it's trying to do, it succeeds.

Visually it's simple enough - but I feel like this could really benefit from some polish to smooth a few of those rough edges down.

Given it was made in half a day though - not bad at all. It could probably do well with the right polish and refinement to the core game loop.

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thanks for feed back! noted !
i guess will push new version of the game tomorrow)

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Fair warning, the files are locked down until the jam ends. But you could definitely make this into a rage-game for streamers to play, with the right adjustments and tweaks. The Sisyphean nature of it really does hit that mark.

ohhh you right, thx for reminder heh