yep, just entered
KoshmaGames
Creator of
Recent community posts
okay, this attitude is much better... idk how i missed drill trail to be hones
i just replayed one more time as the first time i reach the power drill and assumed that basicly all the game(it will just repeat but bigger) and it happend.
To be honest idk why you put tnt and tesla tower at the end of the game where there a not a lot of sense in them. if at least 1 was introduces in mid game(second ore upgare) it would be awesome.
okay, 1 point for funny tutorial, pls - add trail to the drill), please add modifiers not to the cubes but to the drill(more of them, area damage, some damage overtime etc) its become very borring upgrading board and not the drill(personaly). Buuuut, good job, if you will stylize this game it would for sure attract right audience)
- Web/Browser - Free to play
- Description: A simple incremental game about growing and optimizing your tea factory step by step. For players who enjoy factory building, progression, and simple production loops.
Game: https://koshmagames.itch.io/agameaboutsellingatea
This is a simple incremental game about growing and optimizing your tea factory step by step.
My First Godot project, designed as a foundation for a larger evolving incremental system.
For players who enjoy factory building, progression, and simple production loops.
Enjoy!
https://koshmagames.itch.io/agameaboutsellingatea

Okay, this is good, should say that at the end of the session a felt dizzy from this beam affect, this is really bad. Overall it was fine to play, i liked music rhytm speed up and expending early radius of the beam, some upgrades hard to understad/feel impact (density, strength etc.). I would love to see something more, in which direction you will take this game, reminded about "a game about feeding a black hole". gj
Hey, thank you for feedback! I am already taking notes for future changes! You can expect new update for this game for sure with this much tracking what I see on the background side.
Will take a look at balancing storage upgrade and dry capacity cost formula and how I can elevate your experience.
Hope to see you next time! Thank you for playing!<3
Hey, overall I like idea but its hard to exist when game is running.
This very stress full when loosing customers in the queue(why im losing them during tutorial and hacking screen) second one even worst as i understand you should only hover and cannot click, so this waiting take infinite amount of time.UI very bloated, to much stuff, i release yesterday my prototype already thinking to show everything bit by bit(with far few buttons then your). I felt really lost and didn't understand on what should i focus first and my attendtion was grabbed by new arriving customers.
Personaly i would do few more test on Itch, do not go on steam, you have interesting game and as soon as your are in it feel uverloaded. Hope for your success<3
Update 2.0! This game can be found in New and Popular pretty close to the top(1-2 scrolls). 105 views and 79 browsers plays. WOW, like giga motivation even for this short prototype, already got feed back for bulk sell option etc. Thank you for your time and attention <3!
Hi community! Last update 4.0 Next you can expect devlog post!
We got 672+ views and 543+ browsers plays
This time you are in universe where people doesn't know about TEA! Can you imagine? So i decided to fix that and choose YOU as main tea distributor in your universe, so please go ahead and increase number of TEA FOLLOWERS.
Also would like feedback in comments and suggestion how would you expend tea influence?
Here is link: https://koshmagames.itch.io/agameaboutsellingatea

