Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah - I tried to cram enough into the game levels to make it interesting, even if the core loop is simple, and the control scheme of just "spin chair, push to exit" is simple enough. It's the icing on the cake that I tried to make really sweet on this one - stuff like the filing cabinets, the water coolers, coffee mugs etc.

The use of homemade assets for everything was partly because that was the challenge I set myself - how much can I make solo, in seven days, on my own?  I spent some time colour grading to try and make it all feel unique and pop - which thankfully it seemed it did. The aliasing issue might actually be due to motion blur, which somehow turned itself back on when I did some bug fixing/packaging for Linux. Not sure how that happened. Not integrating and setting up some settings for graphics is also something I wish I could have done more of, too.

I'm glad you enjoyed the game though! It was a blast to make, and I've learnt some great lessons for future stuff from this.