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(+1)

This is an extremely serious game. 

We have some important action items to address, and really I would like to do a deep dive before EOD. There's some low-hanging fruit, and I believe we can move the needle given enough mental bandwidth. If you need to circle back on any points, we can take this offline, or we can look to put a deck together for review. /uj

Ok, enough jerking. This is extremely fun, and kinda relatable actually. The game under the surface is super simple; go from point A to B and perhaps C and repeat 5 times until you win. But it's dressed up enough that it feels more exciting. There's some nice environmental storytelling which I loved - the guy running into the toilet, the party button and the *spoiler* on the last level.

I can appreciate how much you've made yourself and that's extremely admirable. The assets all looks nice, the music is good too, but the sfx and voice acting really shines in my opinion. I like that everything is a physics object and there was some nice extra juice in there such as the filing cabinet exploding papers, I imagine there's more that I didn't stumble across. The movement controller feels nice and smooth, and the inertia of spinning is well managed, sometimes these things can be a bit much.

I think if I had to find some critique; I would have enjoyed a bit more to the gameplay loop and less homemade assets. But equally I completely understand and actually appreciate that fact you have done so much yourself. I think the game was a perfect length, and if it was longer it might start to overstay its welcome or become repetitive. There was a little smeary-ness graphically, I'm assuming that's TAA and I would have loved for an option to disable anti-aliasing or to change to something else. But these are pretty minor points for the sake of having to give feedback on.

All in all I had a great deal of fun, I love the theme application. Thank you.

(+1)

Yeah - I tried to cram enough into the game levels to make it interesting, even if the core loop is simple, and the control scheme of just "spin chair, push to exit" is simple enough. It's the icing on the cake that I tried to make really sweet on this one - stuff like the filing cabinets, the water coolers, coffee mugs etc.

The use of homemade assets for everything was partly because that was the challenge I set myself - how much can I make solo, in seven days, on my own?  I spent some time colour grading to try and make it all feel unique and pop - which thankfully it seemed it did. The aliasing issue might actually be due to motion blur, which somehow turned itself back on when I did some bug fixing/packaging for Linux. Not sure how that happened. Not integrating and setting up some settings for graphics is also something I wish I could have done more of, too.

I'm glad you enjoyed the game though! It was a blast to make, and I've learnt some great lessons for future stuff from this.