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(10 edits) (+2)

continuously updating bug reports:

the fuel gauge in the cockpit doesn’t update unless you’re sitting in the chair. it reads full and sometimes missreports the capacity as 99999 (or something with a bunch of 9’s) before sitting in the chair

the chip stand in the task room bugged out and no longer accepts chips after loading a save with a chip in it that was gotten before any missions were available. not actually sure if the weird jobless chip was the cause or not tbh, but since the chip printer thing should have given it out i assume it had some bugged data on it

objects states. cabinet state (open/close) and solar farm rotation panel state do not properly save/load. the solar panel saves the number, but doesn’t actually set the rotation to it until you interact with it. ship paint also doesnt save. door states don’t save, im currently stuck in the refinery room… edit: THANKYOU for the tp_fwd cmd <3

the solar panels at the solar farm build up dirt so fast that by the time i’ve cleaned them all, there’s already more dirt on the rest. i’ve tried going as fast as i can, but im still stuck at the “clean the solar panels” task. edit: it took FOREVER, but i finally got it

food, seeds and other items sometimes empty randomly. not sure if it’s when i save and load or js suddenly

temp in the sides of the ship are always cold even when the center is fine

the o2, batt and thermal objects mentioned in the system manual do not exist in the ship. i assume they did at one point and were removed/replaced. edit: nvm, have to unlock them i see

ship is 12C when not docked. edit: this this bc i don’t have temp reg yet?

(+2)

Answer to the last question is yes 😅, but it's not supposed to work like that. Most of these are reported and fixed, but you still managed to find some new ones. I added them to my TODO list, thank you for reporting all of them!