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Wow, this honestly feels like a complete game, and is really impressive for a quick game jam project. It was such a cool realization that the spinning tiles not only impacted navigation but also interactions between the types of tiles. The puzzle difficulty felt well-tuned and escalated at a good pace, and the enemies provided a good amount of danger without being too threatening or unfair. I also like the frogs a lot :) (and the art in general).

The only negative thing that came to mind was sometimes I'd dash in the wrong direction and have to go back for another charge or reset. I'm pretty sure this was entirely user error (I think the dash goes towards your cursor and I had it on the wrong side), but you could consider whether it would work well to base the direction on the movement direction or their position on the tile (but that might break other things or not feel as good as the current implementation, so I think it's also fine as is).

(+1)

Thanks for the feedback! Very happy to hear the "complete game" part:) I dodn't remeber why we made the dash in mouse direction but that was on the last day that was a bit hectic haha.

Now on the frogs: I KNOW RIGHT? I think that's one of my favorite sprites I've ever drawn and I did it so fast, too.  Fun fact: our sound designer made their croaks from the sounds he got from a glass of water, which lead to one of the funniest phrases I've heard which was "I drank the damn glass of water I wanted to make croaks from!"