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That was awesome! Intuitive controls that where explained in game, creative idea for the jam, good level design that slowly ramps up the difficulty, a little bit of story to string it along, all very good! If you ever go back to this to make a full version id love to check it out! It would be neat to see what other kinds of mechanics you could mix with this. Like maybe springs that would bounce you the other way even in the signal jammed areas for example.