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Perfect visually! I love western so it was a no-brainer for me to play this one. I loved the merchant art... until I clicked it and it farted so loud my ears exploded, which I reckon might be cool and funny, but I wanted some seriousness from very serious jam (even if that seriousness is satiric, there isnt). Gameplay could get some system work. First off, the game scales pretty badly, with being a little too difficult mid-game (cash value scales by itself, and not by buildings numbers percentage), but at least you've implemented auto-win on destroying everything. Upgrades are way too cheap, it would be better to have incremental costs upon upgrading the same feature rather than a random assortment of cards.

There is also nothing to do upon shooting the tornados. Would be cool to have some type of agency mid-flight, like tilting or poking the tornados with an expendable resource, refillable at merchant for example.

Bugs:
- The music stopped playing upon finishing the first area.
- Screen edge collissions dont work properly, meaning when tornados bounce, they do not bounce naturally so there is no real way to predict how to aim them at buildings.