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I had a bit of fun with this one. One problem I had with the gameplay, though, was how the magnet kind of turns the game into an idle game. I got a few stacks of magnet at some point, and it snowballed into me getting basically all the score that I needed for the rest of the game. If you wanted to keep the magnet, then I would probably rework it in some way (maybe it doesn't work while not moving or it only works for some amount of time?). I'm also unsure how the ghost upgrade helps you. This is a solid and charming game that can definitely be expanded on.

Glad you enjoyed it! The magnet does have it’s disadvantages sure and I did think about making it only active while you move. However, this is a game jam and not everything needs to be balanced. This game certainly isn’t, even without the magnet. When desinging game jams I’d rather make the game easier and funny than difficult to beat. And if auto farming is what helps you finish the game if you struggled with a level so be it, finish it slow rather than get frustrated about missing that tiny bit of score. Plus with the natural small mice movement it was always possible to farm. The magnet just makes it less time consuming. The ghosts are clearing out mice that have moved into your path after you left. It’s not the strongest upgrade, but I found it fun to include. Had some additional ideas for it, but didn’t get around to implement them.