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(+1)

The idea is phenomenal, but the physics can be a bit unpredictable and glitchy. I'd also make it so you don't have to aim at a peg to grab it, the frog should just grab the closest peg when a button is pressed (as long as any peg is in the range). The range should be more clearly designed, I tried to beat my score but got frustrated when I wasn't sure if I can grab a peg or no. Anyway, phenomenal game idea with some issues worth fixing, still one of my favourite ones I've tried in a while!

Thanks for the feedback!

Yep, I think your advice around the physics and grabbing is pretty reasonable - we've got a lot of similar feedback, and I think in hindsight having some sort of momentum based acceleration would definitely have improved it. Thanks for playing & rating :D