For your first week with game dev, it's an interesting prototype. Hope you learn from the feedback and try to "remaster" it after you learn more about the engine and game dev theory.
1. add some eye candy details, maybe particle effects on death, maybe an animation of rotating slowly when pressing left/right
2. program in some actual movement physics - gradually speed up in the direction the player's holding instead of it being so instant, gradually slow down when all buttons are released, add some air resistance and "Sliding" when trying to change direction mid flight. Also gravity possibly?
3. make the assets more consistant - the player model is fine, but everything else is just a black cube. Try to work on that
4. "Music - idk" on the credits screen is unacceptable. The rules clearly state you have to credit everything you didn't create, and saying you don't know where you got the music from is pretty much as offending as lying about it.
But hey, keep it up! If you're young and just starting out your game dev journey - it's still impressive and cool, congratulations on finishing the jam!