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For your first week with game dev, it's an interesting prototype. Hope you learn from the feedback and try to "remaster" it after you learn more about the engine and game dev theory.

1. add some eye candy details, maybe particle effects on death, maybe an animation of rotating slowly when pressing left/right

2. program in some actual movement physics - gradually speed up in the direction the player's holding instead of it being so instant, gradually slow down when all buttons are released, add some air resistance and "Sliding" when trying to change direction mid flight. Also gravity possibly?

3. make the assets more consistant - the player model is fine, but everything else is just a black cube. Try to work on that

4. "Music - idk" on the credits screen is unacceptable. The rules clearly state you have to credit everything you didn't create, and saying you don't know where you got the music from is pretty much as offending as lying about it. 

But hey, keep it up! If you're young and just starting out your game dev journey - it's still impressive and cool, congratulations on finishing the jam!

sure bro but i srsly dont know, i had the music in  my pc for a long time, so when  i found it on my pc(by luck)  i decided to use it for my a game but if the owner claims the song ill give credit no questions asked but at least its better than lying i created the song  ...hmph

Hey no hard feelings, really. It's just about respect and being fair. Rules state you have to credit outside assets, so does the copyright law to be honest. But I really didn't mean no harm and it's nothing personal. Great job on finishing your first game and keep it up, looking forward to any future projects! There's a lot of game jams hosted over the summer, make sure to join a couple more and polish your skills. Good luck!