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(hey uh, you didn’t to export your game lol, usually you shouldnt post your entire godot project as a final release…)

Instead, you should go up to this tab, and hit the export button image.png

Then you wanna make a preset for the platform you want to release on… for the sake of this im exporting to linux, since thats my platform

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and 1 2 3, boom! a standalone release that you can simply zip up and post online, free of needing to open the project in the godot editor

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…the game itself was a bit messy, to be honest… I can see what you’re going for though, but it was kind of rough to me (plus the slot machine system for fuel definitely could have been done a bit better)… the pixel art was quite nice though, and I liked the color usage (but for the future, do try to avoid scaling up pixel-art in engine, it usually looks very messy and leads to everything not being uniform pixel sizes like it should be… you should make sprites as big as they need to be outside of there)

this is a first game though! and for that I think it’s really quite neat how much you were able to do! we all start somewhere, and this was definitely a pretty neato game for a first ^_^ don’t let my words demotivate you from future gamedev work, as someone who has been in dev field for almost 6 years now, its very much a series of incremental improvements! and I’d love to see what kinds of works you will make in the future