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(+1)

Good idea, but needs some tweaking

  • apparently there is both a health system (blood fuel) and lives system (the robot icons)? why not keep 1? also it felt like I was having my health drained too quickly
  • If I am holding a pistol and there is a pistol nearby, it should automatically pick up that pistol and add ammo to my weapon
  • The play area felt too confined, There was barely any room

Otherwise art is awesome sauce and audio is great

(+1)

for the first one it was just a design idea as when i did my short bursts of playing the game, i found it ridiculously easy as the game progressed to kill and keep your fuel up, so i added lives as a way to make it some of priority to not take a lot of damage. some people suggested other ways of implementing hits but i implemented it with lives, also for the other 2 points you gave i also felt that after reflecting haha, thank you for the feedback though i will take it into great consideration when if i continue this :)