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(+1)

Hey thank you for playing!

I'm no artist at all, so the concept that I tried to do was "grab all characters I can find asset packs for" and ended up calling it the "interdimensional" as a worldbuilding excuse for I have characters with no artistic cohesion.

I did think that the player character could have different characteristics, as I had the possibility to set individual resources to each character, but then to make it feel polished I would also have to expand onto "character unlocking mechanics". This would be a great addition to drive player engagement, as I think the game is worth about the 2-5minutes it gets someone to reach the final, but alas time! This whole idea surged around 16h until submission and I felt the priority had to be in playtesting, bugfixing and ensuring that mouse sensitivity would dictate if the game was playable only for some.


Again, thank you for playing and good luck with your own voting!