This is an interesting concept, but yeah, pretty frustrating. I can believe there's a way to influence which side the coin lands on, but for a "casual" player, any jump that is larger than a single flip is gonna end up feeling like, well, a coin flip. And once there are multiple platforms in a row, you have to win multiple coin flips in a row, too. Even without the flipping mechanic, I feel like aiming your jumps isn't quite easy, especially since you're pretty zoomed in the enitre time -- would love if the game zoomed more the stronger I aimed. Maybe this game would be more fun if you could spin the coin mid-air? Would obviously be less physically accurate, but eh. Might also be fine as a rage game, though, though that might also need a bit of a different style of level design.
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Yes, a coinflip is a coin flip... you win you lose. You are right, the level where you have to perform 6 jumps in a row without a single miss is quite tricky, but I just wanted to show, what is possible in the current concept.
I was thinking about the camera mechanics too late, was not able to implement it, but thank you for this, definitely needs a try.
Regarding the flip in mid air - That was a concept, which I did not have the time to do. Left click slow time for a short period, and during that a second flip can be performed. With that it would not be that frustrating for sure and can give another mechanic to the game.
Thank you for the feedback, it is really helpful, and for sure, if I will work on this again in the future, these will be reconsidered :)