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Thank you

I can see why you are saying this. The platforms which are working only day or night should be clearly understandable. There should have been more levels to make sure the people are getting comfortable with the physics, and how to flip the coin to know, which side will be landed. After that it is still not that easy with platforms which are far away. For me as well after 1 week of development to finish all levels took 20 minutes (and got frustrated myself :)).
I would say it is an issue of my level building more than the issue of the mechanics. If I touch this again, I'll make sure it will be easier, at least the first 5 levels ;)

I think the biggest frustration potential is that u have to hope, that u get the right coin size, if u (for example) land on a sunny platform. If the wrong side comes up, then u just fall down. 

Not sure how that could be balanced better, but as player u don't have that much control about what is happening.


It's quite a challenge as dev. So i absolutely can see that this isn't that easy to polish.

But idea and mechanic are good :)