Heard! Thanks for the notes! And thanks for playing. The camera locked at a downward angle was intentional ( not inversion though oops ), but I have had a few people now seem to want more freedom. I was thinking pov: you seed you see down. :) I might change it though. Its only one line of code clamping the camera. As for the trail, ya, the coordination on all the levels still has some issues that need ironed out, and the initial launch of the trails is one of them. Thank you for your detailed feedback! And I'm glad we got to jam together