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(+1)

Love the concept and amazing job on the graphics! I was a little confused at first since I didn't realize I had to draw the cards myself, is there a reason why you do that and not just get the cards dealt to your hand? Maybe because it's more intuitive? I also found myself stuck with a lot of healing cards sometimes, it would be nice with some kind of discard mechanic! Maybe a future item? :O Or....maybe you could pay cards from your hand to make the wheel have better results!

yap yap yap, great game either way! 

(+1)

Thanks for Playing! When you run out of cards it does warn you to draw more, I just felt it adds more immersion to the game. All cards are sorted into different categories and I plan to add a feature where if you have an abundance of one category in your hand then it will give you something different to help prevent you from only getting healing cards when you don't need them or only damage cards when you're on the brink of death. I tossed a discard mechanic around in my head for a bit because it would be helpful, just thinking of the fairest way to implement it. And I do have plans for cards to effect wheel luck ;)

(+1)

Yeah I thought maybe it was an immersion thing! I just felt silly that I forgot it sometimes. Fun to hear you got lots planned, so good luck with the future development!